metabvic is configured to be accessible from any device and from any location for users: Computers, Smartphones, Tablets, Virtual Reality Glasses and Televisions.
metabvic is a universe that facilitates leisure, participation and reflection, rooted in the cultural sector, with easy, playful and enriching access.
Enjoy goalbvic
from any device
Smartphone
Tablet
Computer
Virtual Reality Glasses
TV
Co-creation and community
metabvic is an interactive platform for co-creation between the cultural community. New digital relationships, exchanges, debates, dialogues and creative activities.
A virtual space that generates immersive experiences with universal accessibility through the interactive 3D web.
Tangible and intangible heritage
metabvic is the simplest and most intuitive way to enter the metaverse and learn about the Material and Intangible Cultural Heritage.
We seek to generate feedback between social organizations, institutions and visitors, which translates into more interest, access and participation for culture.
A scalable structure
metabvic is a scalable, replicable and customizable structure for clients and collaborators.
As a new co-creation center, metabvic creates community with collaborating institutions, greater notoriety, reputation and traffic to the new metaverse and global virtual space.
metabvic adapts to the brand image of users and clients. Everything necessary to make a unique virtual space for artists, creators, organizations and institutions, customizing the content to be presented.
Cultural diversity: value propositions
On a functional level, metabic is presented as a set of virtual and physical exhibitions, museums and experimental interactive spaces, which introduce us to the great cultural diversity that surrounds us.
The spaces are structured based on the roadmaps and value proposals of organizations, institutions, citizens and companies.
Quality of life
We promote the improvement of intergenerational quality of life, for older people and people at risk of social exclusion, with programs of high excellence in sociocultural content:
. VR environments
. Immersive and emotional sensory experiences
. Exhibitions
. Publications
. Cognitive and educational activities.